Παιχνιδοποίηση στην εκπαίδευση. Η ελευθερία στην αποτυχία, στον πειραματισμό στην υιοθέτηση διαφορετικών ταυτοτήτων και στην ανάληψη προσπαθειών διαφορετικής έντασης ως ποιοτικά στοιχεία ενός ελκυστικού μαθησιακού περιβάλλοντος (Master thesis)

Μπουτζέτης, Γρηγόρης


The purpose of this paper is to investigate the results of the use of applications that utilize gamification features. Gamification is an innovative form of teaching and a new approaching learning method. Initially, for this purpose, specific ap-plications that use this technique and can be used by teachers will be presented at work. At the same time, the aim of the work is to seek and confirm previous re-search on the issue of students' views on the introduction of such applications. More specifically, if time and the application of this form of teaching in a school system that focuses traditionally on the book and the frontal - traditional teach-ing, has reached to different conclusion than previous papers in this subject. As far as the point of view of these students concerned, they will be gathered through the teachers in the research that will follow. Teachers in particular have been asked to testify the behavior of their students in terms of their attention span, that is, whether it has improved after the implementation of such practices or not. Secondly, if students see this new environment as more attractive com-pared to the previous conventional learning environment. In addition, teachers were asked to say whether this playful environment leaves more room for error and therefore more room for experimentation, as this way learners make more efforts of different intensity in order to achieve their finally goal. Finally, the re-search looks at whether teachers coped with a certain problem during this inno-vative movement in school reality. The results of the research will reach useful conclusions about the use of such gamified applications in the classroom and in the educational process in general
Institution and School/Department of submitter: Σχολή Οικονομίας και Διοίκησης-Τμήμα Διοίκησης Οργανισμών, Μάρκετινγκ και Τουρισμού
Subject classification: Παιχνιδοποίηση
Gamification
Εκπαιδευτικά παιχνίδια
Educational games
Δημιουργική διδασκαλία
Creative teaching
Εκπαίδευση--Επίδραση των τεχνολογικών καινοτομιών στην
Education--Effect of technological innovations on
Διδασκαλία με τη βοήθεια υπολογιστή
Computer-assisted instruction
Keywords: Παιχνιδοποίηση;Εκπαίδευση;Παιχνιδοποιημένες εφαρμογές;Gamification;Education;Gamified applications
Description: Μεταπτυχιακή εργασία-Σχολή Οικονομίας και Διοίκησης-Τμήμα Διοίκησης Οργανισμών, Μάρκετινγκ και Τουρισμού, 2020 (12237)
URI: http://195.251.240.227/jspui/handle/123456789/16652
Appears in Collections:Μεταπτυχιακές Διατριβές

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